On this page, a variety of things I have made over the years.
Software
Software that I have developed or have been involved in the development of. Clicking on the image will redirect you to a page containing more information.
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Project Extractor
This program intends to extract the details from a WBSO pdf document and put them in a more readable format. |
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Offline Radio
Whilst music streaming is all fine and dandy, radio always brings a few things that just make me like it more, except for the complete lack of control over which music is playing. This should try and solve that. |
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Text-To-Speech Generator
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Sorama CamIV64 demo
(Unity)
This demo was part of my graduation internship at Sorama BV. They had a VR demo for their then newest product, The CamIV64. I implemented missing features and overall, greatly optimised the demo. |
Games
Games that I have been involved in the making of. Most of these games fall under the After Dark brand, my (game) company. Clicking on the image will redirect you to a page containing more information.
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G.F.P: Godot First Person
(Godot)
This is a small development project, which I used to try out various things inside Godot. I'm quite proud of how I got most of it working and have reused the code in this project in other projects. |
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Puny Pilot
(Unity)
This game was made for the GMTK game jam 2024. (Theme: Built To Scale) A group project, giving me the opportunity to work on my level design skills. It was also the first project I made a full-fledged update for, improving the game significantly. |
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Ant #74 in: Sugar Summoning
(Godot)
This game was made for the 55th Ludum dare game jam. (Theme: Summoning) This was my first completed project using Godot, an engine I had been working in before the event. |
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Johny's Delivery
(Unity)
This game was made for the 53rd Ludum dare game jam. (Theme: Delivery) I had decided on using the same art style as I used in my first game jam game, but making it 3d instead. I am quite proud of how well it turned out. |
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Sorama CamIV64 demo
(Unity)
This demo was part of my graduation internship at Sorama BV. They had a VR demo for their then newest product, The CamIV64. I implemented missing features and overall, greatly optimised the demo. |
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Astofire Arena
(Unity)
This game was made as a group project for my game design minor in a group of six
people. |
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Dice Boy in Diceland: The Tripple D Feature
(Unity)
This game was made for the GMTK GameJam
2022.(Theme: Roll of the Dice) I decided to
implement the theme into the player's control
scheme. |
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Predator Panic
(Unity)
This game was made for the Yogscast JingleJam 2021. Me and a friend made this game together, working on all aspects together. It was a fun and interesting experience working together on a gamejam. |
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Johny Legs
(Unity)
This game was made for the GMTK Gamejam 2021. It was my first time partaking in a gamejam and I placed much higher than I had expected which came as a nice surpise. |
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Jazzman
(Unity)
I made this game alongside a classmate for a school assignment. Whilst I am happy with the result, the overall experience has left quite a sour taste as I had to work double duty, needing to teach my classmate a lot off stuff and his constant doubting of my advise. |
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Monument Cloney
(Unity)
I made this game, trying to make a faithful recreation of Monument Valley, mobile layout and all. It was originally meant to be a mobile game as well, until I found out that I could not do that for iOS with the hardware available to me. |
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Space: The Final Demo
(Unity)
My first romp through game development. It initially meaning to have more to story to it, but that never came to be as I abandoned it due to wanting too much with too little knowledge at the time. |